I FINALLY got my copy of the game (1.5 months in the mail...).
I'm at chapter 7 of Langrisser 1 and considering I only ever played Warsong way back then, the game feels pretty new to me despite being a remake. Quick thoughts so far:
1) It's pretty easy so far. You get new classes a lot earlier than what I recall from the original game... Instead of being 10 levels per class, you get 5 CP per level (plus a small amount more for the MVP of a stage), and you only need 20CP for the 2nd class and 30CP for the 3rd class. So at level 11, you are already at 3rd class, which all my characters besides Jessica are (she's one level away). Stage 7 for third class sounds insanely early, and the enemies are not at that level yet (despite Jessica and Taylor joining at level 10, so it's not as if I'm ahead of the curve). I THINK I declined the bonus gold and CP at the start of the game too.
2) Any stage that has you rushing to defend NPCs have been spot-on so far. The timing is perfect and your allies falter at just the right time to make you stressed out while not being unreasonable. Big thumbs up on this.
3) Picorat REALLY wasn't joking when he/she said that the slimes have been downgraded. You know the stage where Chris comes to save Ledin from the slimes? Well, the slimes are the weakest enemies in the game; for reference, both Narm and her troops 1-shot the majority of slimes while taking minimal damage, and that is base level Narm since you just got her. I'm not sure the monks even have bonuses against the slimes here, actually...
4) I think the animations got shorter compared to the demo? There was a patch for the game, and the animations don't seem as obnoxiously long as the demo ones. They still aren't great mind you, but I haven't turned them off entirely yet so that's a good sign 🙂
5) Music is fantastic. A few of the remixes are meh (deployment music in particular) but in general I like them a lot.
6) Troop bonuses are all in percentages instead of flat bonuses, which helps keep their power in check more. No more invincible troops right after character creation. Also, the combat algorithm is different, so both troops and commanders are going to take damage now: a 65 attack troop is going to inflict significant damage on a 65 defense troop for example. That new system worked very well until I got to third class... hopefully it'll start working well again after the enemies hit third tier again (I'm assuming the same will reoccur at tier four).
So far, I'm certainly having fun but the easiness of it is kind of throwing me of to the point I'm considering going back to 2nd class for a while until the enemy catch up (I fortunately have the option for it).